The Norwegian Research Council
Modern medicine has significantly improved the treatment and cure of many illnesses and has increased the overall life expectancy. This leads to more and more patients living with their illnesses. However, living with chronic illness can often be stressful, tiresome and painful. The limited success of current intervention approaches calls for radically rethinking ways to support patients in health management. Recent evidence from the bio-behavioral sciences and positive psychology suggests that interventions that help people activate their personal strengths – rather than traditional approaches that focus just on overcoming symptoms and problems – are especially promising for enhancing healthy behaviors and health outcomes by motivating positive change and engaging resources from patients and their environment.
The main objective of this project is to develop, test and evaluate different gameful designs, also known as gamification, as part of digital interventions aimed at increasing the wellbeing and autonomy for chronic patients. By gamifying and thus making the interventions more game-like and fun, the project seeks to increase user motivation, adherence in use and the outcomes of use such as patient activation and wellbeing.
In order to achieve the projects goals, design and development work will be based mainly on the Participatory Design methodology, which means letting those you are designing for not only have a voice, but also a say in what is being designed. Accordingly the design on this project will be done collaboratorely with both our own designers, researchers and developers, but also stakeholders as caregivers and patients/users.